Nightingale’s Playground: Online Literary Fiction (Genesis Nieves)


As Giovanna di Rosario proclaims in her essay, the medium is the message. Andy Campell and Judi Alston’s “Nightingale’s Playground” captures the intrigue of born online literary fiction while using digital media to tell a story. “Nightingale’s Playground” follows the protagonist Carl Robertson into a nightmarish situation: what do you do when the people around you tell you someone you knew never existed? For Carl, the existence of Alex Nightingale, his grammar school friend, is a certainty. Campell and Alston give us four modes of exploring Carl’s childhood and psychological state. In Consensus Trance I, we meet Carl and discover the major conflicts of the narrative: Alex’s existence and The Sentinel, the 10,000 level video game Alex developed from a childhood game Carl and Alex played. In Consensus Trance II, the reader walks through Carl’s grandmother’s house in an animated sequence. In The Fieldwork Book, we get a closer look into Alex’s development of The Sentinel and Carl and Alex’s relationship through (literally) movable text. Finally, in “The Nightingale’s Playground” which can be downloaded as a .pdf file, we get a linear text which becomes a frame for Consensus Trance I as we are transported back into Carl’s childhood.

Readers can choose how they want to read “Nightingale’s Playground”. Reading from the pdf. file to Consensus Trance I makes the experience more impactful. Ultimately, we are left with one crucial decision – trust Carl’s memory or deny Alex’s existence. As an ergodic piece, the paths that lead to our conclusion are not whole but fragmented by the author’s choice of presenting multiple pathways to view the text. Like House of Leaves, there is no one right answer. There are only pieces of the larger puzzle. Unlike House of Leaves, this text makes full use of the media it is allowed as an online piece of literature. Flash generated animation reminds one of a video game which turns the reader into a player and alters the traditional and almost stagnant modes of storytelling.

One thought on “Nightingale’s Playground: Online Literary Fiction (Genesis Nieves)

  1. I read the two interactive texts and played through the interactive game and….it is quite the experience. The tale of boy trying to hold on to the friendship that he believed was real but in reality, was all a figment of his imagination.

    The way the different texts and the game worked really sucked me in; read the text version completely within 10 minutes as was so invested. The game portion really impressed me, as the visuals, the music and the narratives that you read are haunting, making me feel disturbed being in this world of the main character.

    You found a digital text that is a great showcase of what online literature can do; an interactive experience that is open to wide interpretation. Thank you for sharing this with all of us and I really loved experiencing this text.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s